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Text File
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2003-11-06
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9KB
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378 lines
{events}
I: FOOTSTEP_LEFT = 2
I: footstep_left_bone_id = 4900
F[3]: footstep_left_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 8.000000
S[4]: footstep_left_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "footstep3"
[3] = "footstep4"
I: FOOTSTEP_RIGHT = 2
I: footstep_right_bone_id = 3900
F[3]: footstep_right_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 8.000000
S[4]: footstep_right_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "footstep3"
[3] = "footstep4"
I: GEO_FOOTSTEP = 2
I: geo_footstep_bone_id = 3900
F[3]: geo_footstep_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 5.000000
S[4]: geo_footstep_sfx
[0] = "geo_trainer_footstep1"
[1] = "geo_trainer_footstep2"
[2] = "geo_trainer_footstep3"
[3] = "geo_trainer_footstep4"
I: FOOTSCRAPE = 2
I: footscrape_bone_id = 3900
F[3]: footscrape_playback_parameters
[0] = 0.500000
[1] = 10.000000
[2] = 10.000000
S[2]: footscrape_sfx
[0] = "footscrape"
[1] = "footscrape1"
I: HAND_DOWN = 2
I: hand_down_bone_id = 1600
F[3]: hand_down_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 6.000000
S[4]: hand_down_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "footstep3"
[3] = "footstep4"
I: BANG = 1
I: bang_bone_id = 6000
F[3]: bang_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 6.000000
S[1]: bang_sfx
[0] = "wood_hard_hit"
I: CLOTHES_SHORT = 1
I: clothes_short_bone_id = 6000
F[3]: clothes_short_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 28.000000
S[1]: clothes_short_sfx
[0] = "human_clothes_scrape_short"
I: CLOTHES_long = 1
I: clothes_long_bone_id = 6000
F[3]: clothes_long_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 28.000000
S[1]: clothes_long_sfx
[0] = "human_clothes_scrape_long"
I: CLOTHES_RANDOM = 1
I: clothes_random_bone_id = 6000
F[3]: clothes_random_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 28.000000
S[1]: clothes_random_sfx
[0] = "human_clothes_scrape_high_random"
I: TROUSER_SCRAPE_LONG = 1
I: trouser_scrape_long_bone_id = 6000
F[3]: trouser_scrape_long_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 30.000000
S[1]: trouser_scrape_long_sfx
[0] = "human_clothes_scrape"
I: CLOTHES_SCRAPE1 = 1
I: clothes_scrape1_bone_id = 6000
F[3]: clothes_scrape1_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 15.000000
S[1]: clothes_scrape1_sfx
[0] = "human_clothes_scrape1"
I: CLOTHES_SCRAPE2 = 1
I: clothes_scrape2_bone_id = 6000
F[3]: clothes_scrape2_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 8.000000
S[1]: clothes2_scrape_sfx
[0] = "human_clothes_scrape2"
I: CLOTHES_SCRAPE3 = 1
I: clothes_scrape3_bone_id = 6000
F[3]: clothes_scrape3_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 15.000000
S[1]: clothes_scrape3_sfx
[0] = "human_clothes_scrape3"
I: HAND_DOWN2 = 1
I: hand_down2_bone_id = 6000
F[3]: hand_down2_playback_parameters
[0] = 0.500000
[1] = 30.000000
[2] = 15.000000
S[1]: hand_down2_window_sfx
[0] = "human_hand_down"
I: PRESS = 1
I: press_bone_id = 1
F[3]: press_playback_parameters
[0] = 10.000000
[1] = 100.000000
[2] = 3.000000
S[1]: press_sfx
[0] = "mech_river_button_push"
I: GADGET = 1
I: gadget_bone_id = 6000
F[3]: gadget_playback_parameters
[0] = 0.100000
[1] = 30.000000
[2] = 10.000000
S[1]: gadget_sfx
[0] = "elec_brunos_machine"
I: RIVER_POWER_DOWN = 1
I: river_power_down_bone_id = 6000
F[3]: river_power_down_playback_parameters
[0] = 10.000000
[1] = 100.000000
[2] = 7.000000
S[1]: river_power_down_sfx
[0] = "mech_river_loose_power"
{\events}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\OSTVALD\GENERIC\MOVING\WALK.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 0.596
F[1]: FOOTSTEP_RIGHT
[0] = 0.080
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\OSTVALD\GENERIC\MOVING\WALK.ANM}
{DATA\GLASTONBURY1\GRAPHICS\ANIMATIONS\OSTVALD\UNTIED_TO_STAND.ANM}
F[5]: FOOTSTEP_LEFT
[0] = 3.339000
[1] = 3.491000
[2] = 5.600000
[3] = 6.968000
[4] = 9.042000
F[1]: FOOTSTEP_RIGHT
[0] = 5.735000
F[1]: HAND_DOWN
[0] = 4.129000
F[3]: FOOTSCRAPE
[0] = 4.788000
[1] = 6.843000
[2] = 7.701000
F[3]: CLOTHES_SHORT
[0] = 1.380000
[1] = 6.431000
[2] = 7.242000
F[5]: CLOTHES_LONG
[0] = 1.001000
[1] = 2.428000
[2] = 2.601000
[3] = 4.899000
[4] = 8.446000
{\DATA\GLASTONBURY1\GRAPHICS\ANIMATIONS\OSTVALD\UNTIED_TO_STAND.ANM}
{DATA\GLASTONBURY1\GRAPHICS\ANIMATIONS\OSTVALD\STRUGGLE_LOOP.ANM}
F[2]: CLOTHES_RANDOM
[0] = 0.192000
[1] = 0.883000
{\DATA\GLASTONBURY1\GRAPHICS\ANIMATIONS\OSTVALD\STRUGGLE_LOOP.ANM}
{DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\BRUNO_02.ANM}
F[4]: FOOTSTEP_LEFT
[0] = 1.741000
[1] = 6.833368
[2] = 9.094000
[3] = 10.160000
F[4]: FOOTSTEP_RIGHT
[0] = 8.613000
[1] = 9.660000
[2] = 10.667000
[3] = 2.635000
F[1]: FOOTSCRAPE
[0] = 7.810000
F[1]: HAND_DOWN2
[0] = 11.618000
F[1]: CLOTHES_SCRAPE1
[0] = 1.954000
F[1]: CLOTHES_SCRAPE2
[0] = 7.190000
F[1]: CLOTHES_SCRAPE3
[0] = 13.966000
{\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\BRUNO_02.ANM}
{DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\BRUNO_03.ANM}
F[1]: FOOTSCRAPE
[0] = 19.653000
F[1]: CLOTHES_SCRAPE1
[0] = 18.301001
{\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\BRUNO_03.ANM}
{DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\BRUNO_04.ANM}
F[1]: FOOTSCRAPE
[0] = 0.020000
F[1]: CLOTHES_SCRAPE1
[0] = 0.301000
F[1]: HAND_DOWN2
[0] = 0.700000
{\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\BRUNO_04.ANM}
{DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\BRUNO_15.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 14.387000
F[1]: FOOTSTEP_RIGHT
[0] = 14.967000
{\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\BRUNO_15.ANM}
{DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_A1.ANM}
F[1]: CLOTHES_SCRAPE3
[0] = 18.102
F[1]: CLOTHES_SCRAPE1
[0] = 19.605
{\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_A1.ANM}
{DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_A2.ANM}
F[1]: CLOTHES_SCRAPE3
[0] = 14.201
F[1]: CLOTHES_SCRAPE1
[0] = 13.441
F[2]: CLOTHES_SCRAPE2
[0] = 12.233
[1] = 15.244
{\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_A2.ANM}
{DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_A3.ANM}
F[1]: CLOTHES_SCRAPE3
[0] = 9.947
F[1]: CLOTHES_SCRAPE1
[0] = 12.350
F[2]: CLOTHES_SCRAPE2
[0] = 13.965
[1] = 9.302
F[1]: PRESS
[0] = 14.033
F[1]: RIVER_POWER_DOWN
[0] = 16.000
{\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_A3.ANM}
{DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_A4.ANM}
F[2]: CLOTHES_SCRAPE3
[0] = 0.160
[1] = 8.020
F[2]: FOOTSCRAPE
[0] = 2.552
[1] = 2.352
F[2]: CLOTHES_SCRAPE1
[0] = 2.350
[1] = 8.982
F[1]: CLOTHES_SCRAPE2
[0] = 2.355
{\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_A4.ANM}
{DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_B1.ANM}
F[1]: CLOTHES_SCRAPE3
[0] = 10.367
F[1]: CLOTHES_SCRAPE1
[0] = 10.5
{\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_B1.ANM}
{DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_B3.ANM}
F[1]: CLOTHES_SCRAPE3
[0] = 13.898
F[2]: CLOTHES_SCRAPE1
[0] = 14.00
[1] = 12.657
F[2]: CLOTHES_SCRAPE2
[0] = 14.20
[1] = 13.057
{\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_B3.ANM}
{DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_B4.ANM}
F[1]: CLOTHES_SCRAPE3
[0] = 6.3
F[2]: CLOTHES_SCRAPE1
[0] = 4.000
[1] = 6.4
F[2]: CLOTHES_SCRAPE2
[0] = 5.933
[1] = 8.21
{\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_B4.ANM}
{DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_B6.ANM}
F[1]: CLOTHES_SCRAPE3
[0] = 4.1
F[3]: CLOTHES_SCRAPE1
[0] = 2.885
[1] = 4.4
[2] = 5.025
F[1]: FOOTSCRAPE
[0] = 5.025
F[2]: CLOTHES_SCRAPE2
[0] = 3.934
[1] = 4.231
F[2]: GEO_FOOTSTEP
[0] = 4.564
[1] = 4.664
{\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_B6.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR304\OSTVALD_HOLDSGADGET.ANM}
F[1]: GADGET
[0] = 1.800
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR304\OSTVALD_HOLDSGADGET.ANM}
{DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM106\ARM106_OSTVALD_1.ANM}
F[2]: CLOTHES_SCRAPE3
[0] = 2.757
[1] = 12.333
F[1]: CLOTHES_SCRAPE1
[0] = 3.560
F[1]: FOOTSCRAPE
[0] = 3.560
F[2]: CLOTHES_SCRAPE2
[0] = 4.222
[1] = 13.000
F[1]: GEO_FOOTSTEP
[0] = 12.543
{\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM106\ARM106_OSTVALD_1.ANM}
{DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM106\ARM106_OSTVALD_2.ANM}
F[1]: CLOTHES_SCRAPE3
[0] = 3.579
F[1]: CLOTHES_SCRAPE1
[0] = 3.285
F[1]: FOOTSCRAPE
[0] = 3.560
F[1]: CLOTHES_SCRAPE2
[0] = 4.222
{\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM106\ARM106_OSTVALD_2.ANM}