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Text File  |  2003-11-06  |  9KB  |  378 lines

  1. {events}
  2.     I:    FOOTSTEP_LEFT = 2
  3.     I:    footstep_left_bone_id = 4900
  4.     F[3]:    footstep_left_playback_parameters
  5.         [0] = 0.500000
  6.         [1] = 20.000000
  7.         [2] = 8.000000
  8.     S[4]:    footstep_left_sfx
  9.         [0] = "footstep1"
  10.         [1] = "footstep2"
  11.         [2] = "footstep3"
  12.         [3] = "footstep4"
  13.     I:    FOOTSTEP_RIGHT = 2
  14.     I:    footstep_right_bone_id = 3900
  15.     F[3]:    footstep_right_playback_parameters
  16.         [0] = 0.500000
  17.         [1] = 20.000000
  18.         [2] = 8.000000
  19.     S[4]:    footstep_right_sfx
  20.         [0] = "footstep1"
  21.         [1] = "footstep2"
  22.         [2] = "footstep3"
  23.         [3] = "footstep4"
  24.         
  25.     I:    GEO_FOOTSTEP = 2
  26.     I:    geo_footstep_bone_id = 3900
  27.     F[3]:    geo_footstep_playback_parameters
  28.         [0] = 0.500000
  29.         [1] = 20.000000
  30.         [2] = 5.000000
  31.     S[4]:    geo_footstep_sfx
  32.         [0] = "geo_trainer_footstep1"
  33.         [1] = "geo_trainer_footstep2"
  34.         [2] = "geo_trainer_footstep3"
  35.         [3] = "geo_trainer_footstep4"
  36.     I:    FOOTSCRAPE = 2
  37.     I:    footscrape_bone_id = 3900
  38.     F[3]:    footscrape_playback_parameters
  39.         [0] = 0.500000
  40.         [1] = 10.000000
  41.         [2] = 10.000000
  42.     S[2]:    footscrape_sfx
  43.         [0] = "footscrape"
  44.         [1] = "footscrape1"
  45.     I:    HAND_DOWN = 2
  46.     I:    hand_down_bone_id = 1600
  47.     F[3]:    hand_down_playback_parameters
  48.         [0] = 10.000000
  49.         [1] = 20.000000
  50.         [2] = 6.000000
  51.     S[4]:    hand_down_sfx
  52.         [0] = "footstep1"
  53.         [1] = "footstep2"
  54.         [2] = "footstep3"
  55.         [3] = "footstep4"
  56.     I:    BANG = 1
  57.     I:    bang_bone_id = 6000
  58.     F[3]:    bang_playback_parameters
  59.         [0] = 10.000000
  60.         [1] = 20.000000
  61.         [2] = 6.000000
  62.     S[1]:    bang_sfx
  63.         [0] = "wood_hard_hit"
  64.     I:    CLOTHES_SHORT = 1
  65.     I:    clothes_short_bone_id = 6000
  66.     F[3]:    clothes_short_playback_parameters
  67.         [0] = 0.500000
  68.         [1] = 20.000000
  69.         [2] = 28.000000
  70.     S[1]:    clothes_short_sfx
  71.         [0] = "human_clothes_scrape_short"
  72.     I:    CLOTHES_long = 1
  73.     I:    clothes_long_bone_id = 6000
  74.     F[3]:    clothes_long_playback_parameters
  75.         [0] = 0.500000
  76.         [1] = 20.000000
  77.         [2] = 28.000000
  78.     S[1]:    clothes_long_sfx
  79.         [0] = "human_clothes_scrape_long"
  80.     I:    CLOTHES_RANDOM = 1
  81.     I:    clothes_random_bone_id = 6000
  82.     F[3]:    clothes_random_playback_parameters
  83.         [0] = 0.500000
  84.         [1] = 20.000000
  85.         [2] = 28.000000
  86.     S[1]:    clothes_random_sfx
  87.         [0] = "human_clothes_scrape_high_random"
  88.     I:    TROUSER_SCRAPE_LONG = 1
  89.     I:    trouser_scrape_long_bone_id = 6000
  90.     F[3]:    trouser_scrape_long_playback_parameters
  91.         [0] = 10.000000
  92.         [1] = 20.000000
  93.         [2] = 30.000000
  94.     S[1]:    trouser_scrape_long_sfx
  95.         [0] = "human_clothes_scrape"
  96.     I:    CLOTHES_SCRAPE1 = 1
  97.     I:    clothes_scrape1_bone_id = 6000
  98.     F[3]:    clothes_scrape1_playback_parameters
  99.         [0] = 0.500000
  100.         [1] = 20.000000
  101.         [2] = 15.000000
  102.     S[1]:    clothes_scrape1_sfx
  103.         [0] = "human_clothes_scrape1"
  104.     I:    CLOTHES_SCRAPE2 = 1
  105.     I:    clothes_scrape2_bone_id = 6000
  106.     F[3]:    clothes_scrape2_playback_parameters
  107.         [0] = 0.500000
  108.         [1] = 20.000000
  109.         [2] = 8.000000
  110.     S[1]:    clothes2_scrape_sfx
  111.         [0] = "human_clothes_scrape2"
  112.     I:    CLOTHES_SCRAPE3 = 1
  113.     I:    clothes_scrape3_bone_id = 6000
  114.     F[3]:    clothes_scrape3_playback_parameters
  115.         [0] = 0.500000
  116.         [1] = 20.000000
  117.         [2] = 15.000000
  118.     S[1]:    clothes_scrape3_sfx
  119.         [0] = "human_clothes_scrape3"
  120.     I:    HAND_DOWN2 = 1
  121.     I:    hand_down2_bone_id = 6000
  122.     F[3]:    hand_down2_playback_parameters
  123.         [0] = 0.500000
  124.         [1] = 30.000000
  125.         [2] = 15.000000
  126.     S[1]:    hand_down2_window_sfx
  127.         [0] = "human_hand_down"
  128.         
  129.  
  130.     I:    PRESS = 1
  131.     I:    press_bone_id = 1
  132.     F[3]:    press_playback_parameters
  133.         [0] = 10.000000
  134.         [1] = 100.000000
  135.         [2] = 3.000000
  136.     S[1]:    press_sfx
  137.         [0] = "mech_river_button_push"
  138.     I:    GADGET = 1
  139.     I:    gadget_bone_id = 6000
  140.     F[3]:    gadget_playback_parameters
  141.         [0] = 0.100000
  142.         [1] = 30.000000
  143.         [2] = 10.000000
  144.     S[1]:    gadget_sfx
  145.         [0] = "elec_brunos_machine"
  146.     I:    RIVER_POWER_DOWN = 1
  147.     I:    river_power_down_bone_id = 6000
  148.     F[3]:    river_power_down_playback_parameters
  149.         [0] = 10.000000
  150.         [1] = 100.000000
  151.         [2] = 7.000000
  152.     S[1]:    river_power_down_sfx
  153.         [0] = "mech_river_loose_power"
  154. {\events}
  155.  
  156.  
  157. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\OSTVALD\GENERIC\MOVING\WALK.ANM}
  158.     F[1]:    FOOTSTEP_LEFT
  159.         [0] = 0.596
  160.     F[1]:    FOOTSTEP_RIGHT
  161.         [0] = 0.080
  162. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\OSTVALD\GENERIC\MOVING\WALK.ANM}
  163. {DATA\GLASTONBURY1\GRAPHICS\ANIMATIONS\OSTVALD\UNTIED_TO_STAND.ANM}
  164.     F[5]:    FOOTSTEP_LEFT
  165.         [0] = 3.339000
  166.         [1] = 3.491000
  167.         [2] = 5.600000
  168.         [3] = 6.968000
  169.         [4] = 9.042000
  170.     F[1]:    FOOTSTEP_RIGHT
  171.         [0] = 5.735000
  172.     F[1]:    HAND_DOWN
  173.         [0] = 4.129000
  174.     F[3]:    FOOTSCRAPE
  175.         [0] = 4.788000
  176.         [1] = 6.843000
  177.         [2] = 7.701000
  178.     F[3]:    CLOTHES_SHORT
  179.         [0] = 1.380000
  180.         [1] = 6.431000
  181.         [2] = 7.242000
  182.     F[5]:    CLOTHES_LONG
  183.         [0] = 1.001000
  184.         [1] = 2.428000
  185.         [2] = 2.601000
  186.         [3] = 4.899000
  187.         [4] = 8.446000
  188. {\DATA\GLASTONBURY1\GRAPHICS\ANIMATIONS\OSTVALD\UNTIED_TO_STAND.ANM}
  189. {DATA\GLASTONBURY1\GRAPHICS\ANIMATIONS\OSTVALD\STRUGGLE_LOOP.ANM}
  190.     F[2]:    CLOTHES_RANDOM
  191.         [0] = 0.192000
  192.         [1] = 0.883000
  193. {\DATA\GLASTONBURY1\GRAPHICS\ANIMATIONS\OSTVALD\STRUGGLE_LOOP.ANM}
  194. {DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\BRUNO_02.ANM}
  195.     F[4]:    FOOTSTEP_LEFT
  196.         [0] = 1.741000
  197.         [1] = 6.833368
  198.         [2] = 9.094000
  199.         [3] = 10.160000
  200.     F[4]:    FOOTSTEP_RIGHT
  201.         [0] = 8.613000
  202.         [1] = 9.660000
  203.         [2] = 10.667000
  204.         [3] = 2.635000
  205.     F[1]:    FOOTSCRAPE
  206.         [0] = 7.810000
  207.     F[1]:    HAND_DOWN2
  208.         [0] = 11.618000
  209.     F[1]:    CLOTHES_SCRAPE1
  210.         [0] = 1.954000
  211.     F[1]:    CLOTHES_SCRAPE2
  212.         [0] = 7.190000
  213.     F[1]:    CLOTHES_SCRAPE3
  214.         [0] = 13.966000
  215. {\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\BRUNO_02.ANM}
  216. {DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\BRUNO_03.ANM}
  217.     F[1]:    FOOTSCRAPE
  218.         [0] = 19.653000
  219.     F[1]:    CLOTHES_SCRAPE1
  220.         [0] = 18.301001
  221. {\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\BRUNO_03.ANM}
  222. {DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\BRUNO_04.ANM}
  223.     F[1]:    FOOTSCRAPE
  224.         [0] = 0.020000
  225.     F[1]:    CLOTHES_SCRAPE1
  226.         [0] = 0.301000
  227.     F[1]:    HAND_DOWN2
  228.         [0] = 0.700000
  229. {\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\BRUNO_04.ANM}
  230. {DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\BRUNO_15.ANM}
  231.     F[1]:    FOOTSTEP_LEFT
  232.         [0] = 14.387000
  233.     F[1]:    FOOTSTEP_RIGHT
  234.         [0] = 14.967000
  235. {\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\BRUNO_15.ANM}
  236.  
  237. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_A1.ANM}
  238.     F[1]:    CLOTHES_SCRAPE3
  239.         [0] = 18.102
  240.     F[1]:    CLOTHES_SCRAPE1
  241.         [0] =  19.605
  242. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_A1.ANM}
  243. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_A2.ANM}
  244.     F[1]:    CLOTHES_SCRAPE3
  245.         [0] = 14.201
  246.     F[1]:    CLOTHES_SCRAPE1
  247.         [0] =  13.441
  248.     F[2]:    CLOTHES_SCRAPE2
  249.         [0] =  12.233
  250.         [1] = 15.244
  251.  
  252.  
  253. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_A2.ANM}
  254. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_A3.ANM}
  255.     F[1]:    CLOTHES_SCRAPE3
  256.         [0] = 9.947
  257.     F[1]:    CLOTHES_SCRAPE1
  258.         [0] =  12.350
  259.     F[2]:    CLOTHES_SCRAPE2
  260.         [0] =  13.965
  261.         [1] = 9.302
  262.     F[1]:    PRESS
  263.         [0] = 14.033
  264.     F[1]:    RIVER_POWER_DOWN
  265.         [0] = 16.000
  266.  
  267. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_A3.ANM}
  268. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_A4.ANM}
  269.     F[2]:    CLOTHES_SCRAPE3
  270.         [0] = 0.160
  271.             [1] = 8.020
  272.     F[2]:    FOOTSCRAPE
  273.         [0] = 2.552
  274.         [1] = 2.352
  275.     F[2]:    CLOTHES_SCRAPE1
  276.         [0] =  2.350
  277.         [1] = 8.982
  278.     F[1]:    CLOTHES_SCRAPE2
  279.         [0] =  2.355
  280. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_A4.ANM}
  281. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_B1.ANM}
  282.     F[1]:    CLOTHES_SCRAPE3
  283.         [0] = 10.367
  284.  
  285.     F[1]:    CLOTHES_SCRAPE1
  286.         [0] =  10.5
  287.  
  288. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_B1.ANM}
  289. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_B3.ANM}
  290.     F[1]:    CLOTHES_SCRAPE3
  291.         [0] = 13.898
  292.  
  293.     F[2]:    CLOTHES_SCRAPE1
  294.         [0] =  14.00
  295.         [1] = 12.657
  296.     F[2]:    CLOTHES_SCRAPE2
  297.         [0] =  14.20
  298.         [1] = 13.057
  299.  
  300.  
  301. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_B3.ANM}
  302. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_B4.ANM}
  303.     F[1]:    CLOTHES_SCRAPE3
  304.         [0] = 6.3
  305.  
  306.     F[2]:    CLOTHES_SCRAPE1
  307.         [0] =  4.000
  308.         [1] = 6.4
  309.  
  310.     F[2]:    CLOTHES_SCRAPE2
  311.         [0] =  5.933
  312.         [1] = 8.21
  313.  
  314.  
  315. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_B4.ANM}
  316. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_B6.ANM}
  317.     F[1]:    CLOTHES_SCRAPE3
  318.         [0] = 4.1
  319.  
  320.     F[3]:    CLOTHES_SCRAPE1
  321.         [0] =  2.885
  322.         [1] = 4.4
  323.         [2] = 5.025
  324.     F[1]:    FOOTSCRAPE
  325.         [0] = 5.025
  326.  
  327.     F[2]:    CLOTHES_SCRAPE2
  328.         [0] =  3.934
  329.         [1] = 4.231
  330.     F[2]:     GEO_FOOTSTEP
  331.         [0] =  4.564
  332.         [1] =  4.664
  333.  
  334.  
  335. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_OSTVALD_B6.ANM}
  336. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR304\OSTVALD_HOLDSGADGET.ANM}
  337.      F[1]:     GADGET
  338.          [0] = 1.800
  339.  
  340.  
  341. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR304\OSTVALD_HOLDSGADGET.ANM}
  342. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM106\ARM106_OSTVALD_1.ANM}
  343.     F[2]:    CLOTHES_SCRAPE3
  344.         [0] = 2.757
  345.         [1] = 12.333
  346.  
  347.     F[1]:    CLOTHES_SCRAPE1
  348.         [0] = 3.560
  349.     F[1]:    FOOTSCRAPE
  350.         [0] = 3.560
  351.  
  352.     F[2]:    CLOTHES_SCRAPE2
  353.         [0] = 4.222
  354.         [1] = 13.000
  355.     F[1]:     GEO_FOOTSTEP
  356.         [0] = 12.543
  357.  
  358.  
  359. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM106\ARM106_OSTVALD_1.ANM}
  360. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM106\ARM106_OSTVALD_2.ANM}
  361.     F[1]:    CLOTHES_SCRAPE3
  362.         [0] = 3.579
  363.  
  364.  
  365.     F[1]:    CLOTHES_SCRAPE1
  366.         [0] = 3.285
  367.     F[1]:    FOOTSCRAPE
  368.         [0] = 3.560
  369.  
  370.     F[1]:    CLOTHES_SCRAPE2
  371.         [0] = 4.222
  372.  
  373.  
  374.  
  375. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM106\ARM106_OSTVALD_2.ANM}
  376.  
  377.  
  378.